This Blood Lamp doesn’t look that bloody, but the way you turn it on can be considered gruesome. It only works once, and you need to add of a drop of your blood to activate it! The idea is to stop and think about how badly you need light before you use it. Designer Mike Thompson created the lamp in order to draw attention to how much energy we waste.
we can finally power the world with periods
oh god reblogging for that comment.
did it and now im done
"sorry for the delay on your burger!"
Tumblr user nyenuma……..what…what have we done?
this has shown up my dash so many fuckgin times today. every time it does, a small part of me dies. “why,” i whisper, “why—” but the screen does not answer me. im trapped in an endless loop of avatar wan serving me fast food. im sorry. im so sorry
no nye. shhhhh
brkye reblog prayer circle 2k14
Drawing perspective is considered one of the hardest things in art, except the mistakes usually done are pretty much always the same and can be avoided with a little care.
1. Lines not reaching the vanishing point
Well this is pretty simple to avoid but it’s the most common mistake. It’s probably due to either carelessness or really not having understood the basic of perspective. I encourage you to go back and find some basic tutorial for this.
Anyway, be ALWAYS careful about where to ‘send’ your lines, they NEED to go towards the correct vanishing point or it will just look awkward. Double check if necessary.
And always, ALWAYS use a ruler.
If your style requires lines that are a bit less geometrical (as mine do, I have a style of inking that’s sketchy so ‘perfect’ lines drawn with a ruler usually don’t fit well in the picture) use a ruler anyway for the pencils and then ink later by freehand. At least you’ll have correct guidelines underneath.
For traditional drawing be sure you have a ruler and be sure to use it for each one of your lines.
Modern drawing software will help you a lot with this if you draw directly on computer: painting software such as Clip Studio Paint or Manga Studio 4EX or 5 have perspective tools that will automatically snap your lines towards the vanishing point.
it’s quite a long tutorial, you’ll find the rest under the Read More or you can download the pdf file here
Here’s some of the most amazing and invaluable advice you’ll most-likely ever get from one of my good colleagues and legends in comics/gaming, creator JOE MADUREIRA. It’s what i’ve been preaching to you aspiring artists since i arrived on DA, but i think his POV says it perfectly:
*WARNING: SOME MATURE LANGUAGE*
"DO YOU REALLY WANT TO BE A SUCCESSFUL ARTIST?
Or a successful WORKING PROFESSIONAL?
Believe it or not there is a difference. I’m not usually a soapbox type guy, I don’t like instructing people, and I think I’m a terrible teacher. But hey, it’s Friday and I’m in a strange mood. So here goes:
I’ve noticed that a good number of my fans happen to be aspiring artists themselves. This is for all you guys. I get asked constantly: "Where should I go to school?" "What classes should I take?" "What should I study for anatomy?" "What pencils and paper do you use?" "Should I be working digitally now instead of traditionally?" "How do I fix my poses? Learn composition? Perspective?" "When am I going to develop my own style?" "Who were your influences?" "Teach me how to draw hands!" The list goes on…
Here’s the deal. All of that stuff *is* important, and it may nudge you in the right direction. A lot of it you will discover for yourself. What works best for one person doesn’t work for another. That’s the beauty of art. It’s personal. It’s discovery. DON’T WORRY ABOUT ALL THAT CRAP!
Instead I’m going to answer the questions that you *SHOULD* be asking, but aren’t. These are things that have only recently occurred to me, after doing this for 20+ years. These things seem so obvious, but apparently they elude a lot of people, because I am surprised at how many ridiculously talented artists are 'failing' professionally. Or just unhappy. The beauty of what I’m about to tell you is that it doesn’t matter what field you’re in or what your art style is.
In no particular order:
1) DO WHAT YOU LOVE. If you are passionate about what you’re doing, it shows. If you’re having fun, it shows. If you’re bored, IT SHOWS. Some guys are able to work on stuff they have zero interest in, and still pull off great work, but I find that when I do this my motivation takes a huge hit. And Motivation is key. Money is not a great motivator. It’s temporary like everything else. And honestly, I’ve gotten paid the most money for some of the shittiest work I have ever done. That may sound awesome, but it’s not. And here’s why…
2) You MUST stay Excited and Motivated. Have you noticed that there are days you can’t draw a god damned thing? And some days you feel like you can draw anything? It’s 4am but you don’t notice because you are in the ZONE. Your hand is racing ahead of your mind and you can do no wrong?! Maybe it’s some new paper you got. Or a new program you’ve been wanting to try out. Or you just found some amazing shit on DeviantArt, or watched some movie that just makes you want to run straight to your board. This relates to the above because while it is possible to involve yourself in projects you aren’t excited about—maybe you need the cash, or think it will look good on your resume, whatever it is—it’s not going to last. You need to stay fresh. Expose yourself to new things. New techniques. You should be getting tired of your own shit on a fairly regular basis. Otherwise other people will.
3) Check your Ego. If you think you’re the shit, you’re already doomed. You may be really, really good at what you do, but there’s someone better. Sorry. There’s always plenty to learn, even for us old dogs. So when I meet young upstarts who have this sense of entitlement, or a know-it-all attitude, I just have to laugh. Some of the biggest egos I’ve ever witnessed were from people who have accomplished the least. Meanwhile, most guys who are supremely talented AND successful, and have EARNED the RIGHT to have an ego and throw their weight around, don’t. Why is that? It’s because…
4) RELATIONSHIPS ARE IMPORTANT. This may be one of the biggest lessons I’ve had to learn. Early on, I didn’t value my relationships with people. Creatively or otherwise. I felt like I didn’t need anyone’s help and I could figure everything out on my own. Let’s face it, many of us become artists because we are reclusive, social misfits. We’d rather stay inside and draw shit than go outside and play. We like to live inside our own minds. Why not?! It’s awesome in there! And sometimes we don’t want to let other people in. But like I said—you can’t do it alone. I can honestly say that as much as I try to stay current, as much as I try to push my work and draw kick ass shit that will excite people, I would not be where I am today if it weren’t for all the other people I’ve met and learned from along the way. Guys who pulled strings for me. Took risks on me. Believed I was the right guy for the job. You need to manage your relationships. You need to network, and meet people. Drawing comics is still a pretty good place for reclusive types—but if you want to work in big studios—Making games, Films, animation, basically any other type of job on the planet, you’d better start making some connections. Be likeable. Be professional. That doesn’t mean be an opportunistic ladder climber. Fake people lose in the end. Be yourself, but be professional. It’s no secret that when people are hiring, our first instinct is to bring in people we know. It’s human nature. I don’t like unknowns, even if their portfolio is awesome. If we have a mutual connection, if they have great things to say about you, you’re in. If you have AMAZING artwork to show, and I call your last employer and they tell me what a pain in the ass you are to work with, you’re done. Talent and skill only get you so far. I am literally amazed at how often I meet guys that are total assholes and think they are going to get anywhere.
5) Here’s the BIG ONE. The greatest obstacle you will ever have to overcome IS YOURSELF. And the Fear that you are creating in your own head. Stay positive. Stop defeating yourself. There are artists I know that are so damn good they make me pee my pants. I look up to these mofos. I study their shit and I want to draw like them. And they are almost NEVER working on their DREAM project. And—big surprise, they aren’t happy in their job. “Why NOT?! WTF is WRONG WITH YOU?!” is usually my reaction. And the answer is almost always "The market isn’t great right now" "Other stories/games/comics like mine don’t do very well" "The shit that’s hot right now is nothing like mine, It’s just going to fail." "I’m not sure I’m good enough." "I need the money." "Too Risky." "I tried it before and failed. " It doesn’t matter what words they use, they are afraid for one reason or another. I know. I’ve been there.
But here’s the deal. YOU NEED TO TAKE RISKS. Guess what? YOU ARE MOST LIKELY GOING TO FAIL. If you want it—REALLY want it, that won’t stop you. You will learn A LOT. My good friend Tim constantly jokes about how I jump out of planes without a parachute and worry about the landing on the way down. You may think that I’m lucky, that it’s easy for me to say because I’m already successful, that I’m in a different situation than you all are. But it’s not true. Risk is risk, no matter what level you’re at. If you’re already successful, you just take even bigger risks. But they never go away. Everything in life is Risk vs. Reward. Not just in your career. LIFE. You’d better get used to it.
I didn’t know what the hell I was doing when I got into comics. I left the #1 selling book at the time ( Uncanny X-men ) to work on Battle Chasers during a time when 'Conan' was about the only fantasy comic people knew. And no one was buying it. I wanted to work in games, so I started a game company. I had NO IDEA WTF I was doing. I just wanted it, really bad. We tanked. It failed. No big surprise. But the people I worked with got hired elsewhere and rehired me. I started ANOTHER game Company. We had 4 people and a dream, and some publishers wouldn’t even meet with us, because their ‘next gen console’ teams had 90+ people on them. I literally got hung up on. "Stick to handheld games, it’s smaller, maybe you can handle that…" one MAJOR publisher told us. I don’t blame them. But we didn’t let it stop us. Thank god we didn’t listen to them. Vigil was born. Darksiders happened, AND we got to make a sequel. It stands shoulder to shoulder with the best games in the industry, and the most elite and experienced game dev studios in the world. How is that possible?!!! Hardly any of us had even worked on a console game before. I’ll be honest, I was thinking we would fail the whole time. I just didn’t care. If I had to play the odds on this one, I’d bet against us.
Why am I telling you all this shit? This is not me patting myself on the back. It’s just stuff that has somehow only dawned on me recently when it’s been staring me in the face for so long. I feel like I need to wake you guys up!!! I’ve been limiting myself. I’ve gotten afraid. I’ve taken less risks. I saw my career going places I didn’t want to go. I wasn’t happy and I wasn’t excited. And I’ve realized, that all that stuff I just talked about is the reason I am where I am today. Not because I have a manga style, or I draw cool hands, or there’s energy in my drawings, or all the other things people rattle off to me. There are other guys that do all that same shit, and do it better. And amazingly, those same guys constantly tell me “Man, I wish I could do what you are doing.” “SO DO IT!!!!!” PLEASE listen to me—because I want you guys to make it. I want to look to one of you people for inspiration some day when it’s 2am and I need to keep drawing. Stop worrying about all the other stuff—the pencils, the paper, the anatomy, all that shit. It will only get you so far. You’ve already got most of what you need. I hope this helps some people. From the bottom of my heart, thank you for all the support over the years. You are all one of the greatest motivating forces in my life and my career. Sappy but true. Ok, let’s go draw some shit!!!”
YES.YES.YES. People need to realise this
Here is a Science fair project presented by a girl in a secondary school in Sussex . In it she took filtered water and divided it into two parts. The first part she heated to boiling in a pan on the stove, and the second part she heated to boiling in a microwave. Then after cooling she used the water to water two identical plants to see if there would be any difference in the growth between the normal boiled water and the water boiled in a microwave. She was thinking that the structure or energy of the water may be compromised by microwave. As it turned out, even she was amazed at the difference, after the experiment which was repeated by her class mates a number of times and had the same result.
It has been known for some years that the problem with microwaved anything is not the radiation people used to worry about, it’s how it corrupts the DNA in the food so the body can not recognize it.
Microwaves don’t work different ways on different substances. Whatever you put into the microwave suffers the same destructive process. Microwaves agitate the molecules to move faster and faster. This movement causes friction which denatures the original make-up of the substance. It results in destroyed vitamins, minerals, proteins and generates the new stuff called radiolytic compounds, things that are not found in nature.
So the body wraps it in fat cells to protect itself from the dead food or it eliminates it fast. Think of all the Mothers heating up milk in these ‘Safe’ appliances. What about the nurse in Canada that warmed up blood for a transfusion patient and accidentally killed him when the blood went in dead. But the makers say it’s safe. But proof is in the pictures of living plants dying!
NO, YOU PIG-IGNORANT ASSWIPES.
SOME KID’S CLASS PROJECT IS NOT REAL SCIENTIFIC RESEARCH. YOU’VE HEARD OF “DOUBLE BLIND”, RIGHT? CALL ME WHEN IT’S PUBLISHED IN NATURE.
the structure or energy of the water
what the fuck does that even mean you realize that a water molecule is made up of three fucking atoms and if you rearrange it it isn’t water anymore and you would fucking notice
the problem with microwaved anything is not the radiation people used to worry about
Here is a handy diagram I drew of all the different types of radiation:
Microwaves != nuclear reactors, so calm your tits.
it’s how it corrupts the DNA in the food so the body can not recognize it
…do you understand what DNA is and how eating works? DNA is a jumble of protein in the middle of each cell and it tells the cells in that particular organism how to make more cells. Your body does not care about whether your food has any DNA in it or not. The chemicals it cares about are things like vitamins and sugars, as well as inorganic shit like salt.
(You can denature DNA by heating it or using chemicals like urea. It is like what happens when you fry an egg, which is basically a big glob of protein—the strands break apart and it looks like tiny white strings. Very cool.)
Microwaves agitate the molecules to move faster and faster.
I…just…that is the fucking definition of heat, whether you’re heating something over a flame or in a microwave or using the Sun. The difference is that microwaves mostly affect the water molecules in your food and they don’t need to use as much heat. Water boils at 100°C, which is just about as hot as water can get before it just turns into steam; but that’s like the lowest setting on your oven. Oven- or stove-cooked food tastes different partly because it uses higher temperatures and partly because heat is transferred in a different way.
This movement causes friction
That’s not what friction is.
It results in destroyed vitamins, minerals, proteins and generates the new stuff called radiolytic compounds, things that are not found in nature.
Let’s take these one at a time.
- Vitamins are classified as water-soluble or fat-soluble. So cooking things in water will dissolve the water-soluble vitamins (C and all the B’s). Just plain heat doesn’t do that, so microwaving veggies—which keeps the water in—is actually a healthier option.
- Proteins: Breaking the chemical bonds in proteins (denaturing) is a part of any cooking. However, denatured protein is still nutritious—that’s why you can meet your protein intake with foods like fried eggs and baked chicken.
- Minerals are just chemical elements, like off the periodic table—sodium, iron, potassium. (Vitamins and proteins are very complex combinations of elements.)
Which brings me to the “radiolytic compound” bullshit. When you talk about breaking apart, say, iron—you’re talking about breaking down the iron atoms themselves. Which is a whole lot different than breaking the bonds between atoms. It takes hella radiation. You need shit like gamma rays—the OOOH SCARY NUCULAR radiation—which we’ve already established do not come from your microwave.
things that are not found in nature
What the shit does that even mean? You all know radioactive elements occur in nature, right? In rocks and also in living cells. That’s right, you have this radioactive kind of carbon INSIDE YOU. You get it by eating those delicious plants. We can tell how long ago something died by how much of it is left.
Tons of shit that occurs naturally is horribly bad for you. And tons of shit that never existed until we cooked it up is great for you—like the chemical compounds in a lot of medications.
PEOPLE WHO BELIEVE THIS SHIT ARE WHY CHILDHOOD DISEASES THAT CAUSED SERIOUS ILLNESSES AND/OR DEATH THAT WE NEARLY ERADICATED WITH VACCINES ARE NOW COMING BACK AND WHY CONSPIRACY THEORIST TWATS ARE ASKING CITY COUNCIL NOT TO FLUORIDATE THE WATER AND WHY GLOBAL WARMING WILL WRECK OUR FUCKING PLANET.
LERN 2 SCIENCE. Think before you reblog. And microwave your veggies.
This was incredibly amusing to read. Thank you so much for sciencing.